Characters
Player Characters
The player takes control of a Japanese martial artist named Ryu, who goes on a journey to prove his strength. The second player takes control of Ryu’s former training partner and rival Ken Masters, who challenges Ryu in the game’s 2-player matches. Normally the player takes control of Ryu in the single-player mode, however, if the player controlling Ken defeats Ryu in a 2-player match, then the winning player will play the remainder of the game as Ken. The differences between the characters are mainly aesthetic, as both of them have the same moves and techniques.
- «I wish you good luck!«
- —Defeated Ryu or Ken in 2 Player Vs.
Name | Country | Appearance | Notes |
---|---|---|---|
Japan |
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Ken Masters | Japan |
Opponent Characters
- «What strength!! But don’t forget there are many guys like you all over the world.«
- —The Player’s Defeated Opponent
- «You’ve got a lot to learn before you can defeat me. Try again, kiddo.«
- —The Player’s Winning Opponent
The single-player mode consists of a series of battles against ten opponents from five different nations. At the beginning of the game, the player can choose the country where their first match will take place, with available choices of Japan or the United States, as well as China or England, depending on the DIP switch setting. The player will then proceed to fight against the nation’s two representing opponents before proceeding to the next country. In addition to the regular battles, there also two types of bonus games in which players can compete for additional points, including table-breaking and brick-breaking bonus games. After defeating the initial eight, the player will travel to Thailand to fight against the final two opponents.
Country |
Name |
Appearance |
Notes |
---|---|---|---|
Japan |
Retsu is a Shorinji Kempo instructor who was excommunicated for using forbidden moves while getting into street fights. | ||
Geki is an anonymous ninja who fights with a talon, shurikens and ninjutsu illusions. |
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United States |
Joe was formerly an underground martial art champion before his time as an outlaw forced him on the run. |
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Mike is a former heavyweight pugilist who once killed an opponent in the ring and did time in jail for robbery, where he learned the art of boxing. |
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China |
Lee is a mysterious Bajiquan expert who enters the bout to put Chinese Kung-Fu back on the mainstream. |
||
Gen is an elderly professional assassin who has developed his own murderous Kung-Fu style and sets out to find worthy challengers. |
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England |
Birdie is a giant bouncer who uses a combination of wrestling and boxing techniques, this punker is dangerous when jumping in mid-air. |
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Eagle is a boujutsu expert who is the hired bodyguard of a wealthy family who is rivals with Sagat but was previously defeated by the latter. His weapon of choice is fighting with two Escrima/Kali sticks. |
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Thailand |
Adon is the number one disciple of Sagat. |
||
Sagat is the «Emperor of Muay Thai”, the greatest Muay Thai fighter there is. But that isn’t enough for him. He wants to be the greatest fighter in the world! He fires Tiger Shots and also uses the hopping Tiger Knee. |
Gameplay
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Ryu vs. Retsu.
The player competes in a series of one-on-one matches against a series of computer-controlled opponents or in a single match against another player. Each match is a series of rounds in which the player must defeat their opponent in less than 30 seconds. If a match ends before a fighter is knocked out, then the fighter with the greater amount of hit points left will be declared the round’s winner. The player must win two rounds in order to defeat their opponent and proceed to the next battle. If the third round ends in a tie, then the computer-controlled opponent will win by default or both players will lose. During the single-player mode, the player can continue after losing and fight against the opponent they lost the match with. Likewise, a second player can interrupt a single-player match and challenge the other player to a match.
The game controls consist of an eight-directional joystick and depending on the cabinet: six attack buttons, three punch buttons and three kick buttons of differing speed and strength; or two mechatronic pads for punches and kicks that determined the strength level of the player’s attacks. The player uses the joystick to move towards or away from an opponent, as well to jump, crouch and defend against an opponent’s attacks. By using the attack buttons/pads in combination with the joystick, the player can perform a variety of attacks from standing, jumping or crouching positions. There were also three special techniques, performed by inputting a specific directional-based command and button combination. These techniques were the Hadoken, the Shoryuken and the Tatsumaki Senpukyaku. Unlike the subsequent Street Fighter sequels and other later fighting games, the specific commands for these special moves were not given in the arcade game’s instruction card, which instead encouraged the player to discover these techniques on their own.
Street Fighter 5: Arcade Edition Review
20 January 2018
Street Fighter 5 Review
22 February 2016
Street Fighter IV Review
17 July 2009
Arcade versions
There were two different arcade cabinet versions of the game. The Regular version was sold as a tabletop cabinet in Japan and as an upright overseas and featured the same six-button configuration later used in Street Fighter II. There was also a Deluxe cabinet that featured two-pressure sensitive pads. The pressure-sensitive pads determined the strength and speed of the player’s attacks based on how hard they were pressed. This version was also both expensive and hard to maintain for arcade owners and the concept of pressurized pads even encouraged abuse and injury for players, with some resorting to stomping on them. These flaws would ultimately make the six-button configuration standard for future fighting game arcade ports.
In the international versions of the game, Ryu and Ken’s voices were dubbed so that they called their attack names in English (i.e. «Fireball», «Dragon Punch», «Hurricane Kick», etc.). Subsequent sequels up until Street Fighter IV left the Japanese voices intact; starting from Street Fighter IV going forward, subsequent games in the series now contain English voice acting, although characters from Asia still use Japanese names for certain Special Moves and Super Combos amidst otherwise English dialogue.
References
-
↑ (Story)Two young genius fighters «Ryu» and «Ken» who learned various martial arts from an early age and finally established their own martial arts style. Both rivals set out for the world of fighting, aiming for the top of the martial arts world. Is it «Ryu» or «Ken», who gets the title of «the strongest man in the world» against street fighters from all over the world who are proud of their superb power and skill!? ((ストーリー)
幼い頃から様々な格闘技を学び、ついには独自の格闘技スタイルを確立した二人の若き天才格闘家 «隆» と «拳»。ライバルでもある二人は、 ともに格闘技界の頂点をめざし、闘いの世界へと旅立つ。超一流のパワーと技を誇る各国のストリートファイター達を相手に、»世界最強の男»、の名を手中にするのは、»隆»、か、それとも»拳», なのか!?) from the original Street Fighter flyer. - ↑ Ryu and Ken, seeking to become the «strongest fighter», depart to battle street fighters.(隆と拳、「最強の格闘家」を目指してストリートファイトの旅へと出発する Takashi to ken,`saikyō no kakutō-ka’ o mezashite sutorītofaito no tabi e to shuppatsu suru) from Street Fighter Memorial Archives Beyond the World
- ↑ VHS (007) Street Fighter — Game Simulation Video GSV ストリートファイター
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Development
Unlike later games, Street Fighter’s credit had their developers go under combat-themed pseudonyms in the credit section, so even today, it’s hard to figure out who actually worked under the game.
Street Fighter was directed by ‘Piston’ Takashi Nishiyama and planned by ‘Finish’ Hiroshi Matsumoto, who both previously worked on the overhead beat ’em up Avenger. The two men would leave Capcom after the production of the game and be employed by SNK, developing most of their fighting games. The duo would later return to work for Dimps and work on Street Fighter IV with Capcom.
Keiji Inafune, best known for his artwork in Capcom’s Mega Man franchise, got his start at the company by designing and illustrating the character portraits in Street Fighter. Nishiyama drew several inspirations for developing the original gameplay of Street Fighter from martial art styles he was practicing at the time. Manabu Takemura was also an artist during the development.
Other people that have worked on the game include the programmer ‘FZ 2151’ (Hiroshi Koike) and hard planning by ‘Punch’ Kubozo. Character design had artists under the names ‘Crusher’ Ichi, ‘Dabada’ Atshushi, ‘Bonsoir’ Yuko, ‘Ogan’ Miyuki, ‘Bravo’ Oyu and ‘Innocent’ Saicho. Sound and Music was composed by Yuukichyans Papa (Yoshihiro Sakaguchi). Mechatronics (most likely for the arcade cabinets) had ‘Strong’ Take and ‘Radish’ Kamin, and even names like ‘Short Arm’ Seigo, ‘Melanin’ Kazu, ‘Puttun’ Midori, ‘James’ Nyama and ‘Seinto Sinn’ were featured in the special thanks section.
Looking for inspirations, Capcom has taken many inspirations from video games like Karate Champ and Yie Ar Kung-Fu (for gameplay).
How To Unlock All Street Fighter III: 3rd Strike Characters & Unlockables
19 August 2011
Posted by:Josh Romero
There are a number of Street Fighter III: 3rd Strike unlockables in the original version of the game for PlayStation 2, Arcade and Dreamcast. We’ll also post the unlockables for Street Fighter III: 3rd Strike Online Edition for Xbox Live Arcade on Xbox 360 and PlayStation Network on PS3 when available.
Unlockable Characters
How to Unlock GillPS2 (Via Street Fighter Anniversary Collection)
Gill is the M. Bison of Street Fighter 3, replacing the beloved nemesis from Street Fighter 2. His appearance is that of a strong, Roman fighter in nothing but a loincloth, but with magnificient alternating colored skin. To unlock Gill as a playable character, you must beat the game with every character on any difficulty setting, with the System Direction set to normal.
Here is a video of Gill in action.
DreamcastNormal Version: Unlock Gill by beating the game with the 4 characters you have yet to use.Double Impact Version:How to Unlock Akuma: Highlight Sean and Press Up.How to Unlock Shin Akuma: Beat Shin Akuma in Arcade Mode, then select Akuma while holding Start and pressing any other button.How to Unlock Gill: Go to Options and set Difficulty as 1 Star, Damage to 8 Stars, and Rounds to 1. Beat the game with any character. Now highlight Sean and Press Up to play as Gill.Extra Options:
At Mode Select for either Street Fighter 3 or Double Impact, highlight Options and hold down the L and R Buttons. Keep them held while you do the following: Choose Option. In the Options Screen, highlight “Game Options” and Press: Left, Left, X, X, Right, Right. Next, highlight “Button Config” and press: Left, Left, Y, Y, Right, Right. Now highlight sound and press: Left, Left, Y, X, Right, Right. Finally, if done correctly, you’ll see the “Extra Option” menu item appear beneath the Sound Option. Huzzah!Legitimate Way To Fight Akuma: Win three perfect victories in Arcade Mode. This will allow you to fight Akuma! You’ll see him leap to the battle with a Raging Demon, ready to lay the smack down on the fool who dares to challenge him!Legitimate Way to Fight Shin Akuma 1: You must defeat Akuma in either round with a Perfect Victory without losing any rounds. Then after beating Akuma he will rise again … as Shin Akuma!Legitimate Way to Fight Shin Akuma 2: Beat Akuma by finishing him off with two Finishing Specials, without having lost a round yourself. Now when beating Akuma the sky will grow threateningly dark, and you’ll face Shin Akuma!How to Fight Your Hidden Rival: In the one-player Arcade Mode of 2nd Impact, earn at least four Super Art Finishers without losing a round. If done successfully, you’ll see a message that reads: “Your rival has found you!” You’ll then get to battle with your hidden rival! Note that each character has their own secret hidden rival for you to battle using this method! Good luck!How to Unlock the Full Pause Screen: Pause the game, and then press X+Y to rid the screen of the menu while keeping the game paused.
BONUSES
How to Battle Q In Single-Player
To fight against the mysterious Q in the single-player Arcade Mode, don’t lose a single round until stage 8. This will then pit you against “Q”.
Extra Options
Beat the game will Gill to unlock additional Options settings.
Additional System Directions
To unlock System Direction 8: Beat the game with 5 characters.
To unlock System Direction 9: Beat the game with 10 characters.
To unlock System Direction 10: Beat the game with 15 characters.
How to Unlock Different Levels In Sean’s Bonus Stage
Unlock level 5: Hold UP+LK+MP+HK
Unlock Harder Level: Hold DOWN+LP+MK+HP
How To Unlock Extra Costume Colors
First beat the game with a character whose alternate costume you want. You can then unlock a hidden outfit for various characters by holding Start when you select a character, then pressing any of the three punches or kicks.
How to Access A Characters Secret Costume
You can access a characters Secret Outfit without having beaten the game. Simply press LP+MP++MK when selecting him or her.
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Tags: Street Fighter III: 3rd Strike Online Edition — Fight For the Future!
Categories: Guides, News, PS3 Guides, Retro Guides, Videos, Xbox 360 Guides
About the author
By Josh Romero: He is a lover of videogames, as well as metal music, Gilmore Girls, chatting, social networking, Phoenix Suns, reading, writing and many other nerdy things. Read his posts here and connect with him on Youtube.
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Ports
Street Fighter was ported under the changed title Fighting Street for the TurboGrafx-CD and released in with an arranged soundtrack. This version was developed by Alfa System and published by NEC Avenue in North America and Hudson Soft in Japan; it is now available on the Nintendo’s Wii Virtual Console. Due to the lack of a six-button controller available for the TurboGrafx-16 at the time this version was released, the strength level of the attacks were determined by how long either of the action buttons were held down, akin to the Deluxe cabinet.
Versions of Street Fighter for the Commodore 64, ZX Spectrum, Amstrad CPC, DOS, Amiga, and Atari ST were developed by Tiertex; these ports were published by U.S. Gold in 1988 in Europe.
An emulation of the original arcade version is featured in Capcom Arcade Hits Volume 1 for Windows PC, Capcom Classics Collection Remixed for the PlayStation Portable, and Capcom Classics Collection Vol. 2 for the PlayStation 2 and Xbox. This game is also included in the Street Fighter 30th Anniversary Collection.